There was a time in the LEGO games’ history where it felt like there was little innovation game-to-game. You knew exactly what you were getting; each game given a veneer of a different license, but gameplay-wise they were much the same. This wasn’t so much a problem; they’ve always maintained the overall quality and quintessential humour they’re known for. But I’m happy to report that, with LEGO Star Wars: The Force Awakens, things are noticeably different and appreciably better.
Jumping from platform to platform is a breeze and it’s much more rare that I find my character jumping wantonly to his or her doom. The puzzles, solvable by characters with a particular skill, are still present but, despite the repetitiveness of them, they felt shorter and I could breeze through without my blood pressure increasing to a dangerous level.
It’s less frustrating and more innovative than previous LEGO games, it makes the most of its source material but the main story still ends up feeling a little stretched. LEGO Star Wars: The Force Awakens left me wanting more, in a good way. The aerial battle sequences left me deeply desiring a LEGO version of the Lucasarts classic Star Wars: X-Wing, and wondering idly about the possibility of a special edition of the original LEGO Star Wars games to take advantage of all the new developments. But that might just be the George Lucas in me.
[button url=”#” size=”large” style=”magenta”] Score: 4/5 [/button]
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